Tuesday, April 15, 2014

Twisted Axis Fire Fists for April 2014


Hello again everyone! I'm back to having some free time and as promised, here is my Twisted Axis Fire Fists deck profile for the April 2014 format. Currently, the Meta has not shifted completely for the beginning stages and no clear tier 1 has been determined at this point, but notable decks right now are Geargia, Fire Fists, and Buijin. I've always had a theory on what is considered Tier 1/good deck for the longest time, and you can try to apply this as well. Combo beats stun, and a deck has to have a combination of two things to be highly competitive; Search and Draw power, or a significant amount of one of the two. So with this theory, a lot of Draw or a lot of Search power will achieve the formula as well. Looking at the provided decklist, the deck has significant search through Leopard, Bear, Gorilla, and Tenki, while lacking the Draw Power. Now, lets move on to the decklist so we can talk about choices.

Decklist: Twisted Axis Fire Fists

Monsters: 16
x1 Coach Soldier Wolfbark
x1 FF Spirit
x2 FF Rooster
x3 FF Leopard
x3 FF Bear
x1 FF Gorilla
x2 Effect Veiler
x3 Maxx "C"

Spells: 13
x1 Dark Hole
x1 Rekindling
x2 FF Tensu
x3 FF Tenki
x2 FF Gyokkou
x3 MST
x1 Forbidden Lance

Traps: 11
x1 Call of the Haunted
x1 Solemn Warning
x1 Bottomless Trap Hole
x1 Torrential Tribute
x3 Fiendish Chain
x2 Mirror Force
x2 Trap Stun

Extra Deck: 15
x2 FF Horse Prince
x1 Vulcan the Divine
x1 Leo, the Keeper of Sacred Trees
x1 Lion Emperor
x1 Leviar
x2 Tiger King
x1 FF Cardinal
x1 Bujintei Kagutsuchi
x1 Diamond Dire Wolf
x1 Evilswarm Exciton Knight
x1 Number 101: Silent Honor ARK
x1 Abyss Dweller
x1 Gagaga Cowboy


I've been getting a great amount of criticism for maining Effect Veiler and Maxx "C". A lot of players are suggesting that the Meta doesn't allow Maxx "C" to be mained and that Effect Veiler is a minus 1 that wishes it was Fiendish Chain. My retort is always, what do you define as Meta currently? Let's think about all the consistent, very good decks that you should see going into a Regional or Premier event for this format currently. Geargia was praised on the release of the list to be the best because it wasn't touched, Madolche were here and there and with Madolche Angelly's release imminent, players could be playing this to prepare for it's release and currently, the deck is pretty stable and solid. +1 Fire Fists will still exist for a short time, but most Fire Fist players have moved on to the Dual Axis variant. Hieratic's only lost one Seal of Convocation and the similar Skill Drain Dragon Ruler variants are still amongst the Meta, although probably not at the Tier 1 level. Mermail is probably one of the better decks currently, the list could continue on, but the list provided is more than enough to justify my call for the maining of these hand traps. Geargia plays Trap Stun and if you have no answer to Trap Stun you simply lose to the OTK, so Maxx "C" and Veiler are going to be the only answers for the OTK; as with Madolche as well for the exact same reason. These are just my thoughts on Effect Veiler and Maxx "C" in the main. Currently, Effect Veiler hardly ever gets sided out, and Maxx "C" comes out 30% of the time if truth be told.

Moving on, only two Rooster? Rooster is very good and needs to be in the Main Deck for the Horse Prince play to see complete play and I don't ever want to open this card. Should I open one Rooster, I still have 1 to be used for the play and you will rarely get the opportunity to do it twice. Rooster's effect to swich a Fire Formation, however, is very nice, but I would rather use a Normal Summon on FF Bear or Wolfbark. Also, should I not have a FF Rooster to summon for Horse Prince, I can always get Leopard and use his effect to set another Fire Formation.

Only one Lance and why Trap Stun? With this deck, you want to turn one Horse Prince play, after that you want to setup with Leopard. This will enable you to do the combo on turn two, and with Trap Stun, you can shut off all traps and since Effect Veiler is seeing limited play, you should be golden. Trap Stun is a devastating card, effectively a Heavy Storm, and enables plays where Forbidden Lance will only push through one trap. I agree that you can Damage Step into tricks with Forbidden Lance, but rarely will you ever need to. This combination of one Forbidden Lance and two Trap Stun is still in test, and for the time being will remain the same. I may opt to only play one Trap Stun and two Forbidden Lance after further testing, but this has been great so far.

How do you make Leo? Going back to the Horse Prince play, you end up with FF Horse Prince and FF Rooster on board. Should they survive the opponent's turn, Effect Veiler leads to Leo. You can offset the cost of your normal summon by using Rooster's effect if FF Tensu isn't on board by switching another Fire Formation, such as Tenki. This will bait a Veiler/Fiendish Chain for Rooster hopefully in the process, then you can Tensu summon the Bear for a free pop. Seems good I think and can be clutch if you pulled the play off late game through Rekindling.

Bottomless Trap Hole is in every deck and when Wolfbark or Bear gets hit by it, there's an unsettling feeling of doubt that starts to appear. If the opportunity ever arises to get two of your level threes on board, you can get them back and continue to plus from there.

Finally, Dark Hole being mained. In a grind format where traps are prevalent, Dark Hole is the ultimate weapon and top deck when you are behind. Not too many decks have answers for this and when you are playing the mirror or a Mermail player, this card can change games.

But that is all for today, I hope you enjoy the build and I'll hopefully have another list up before the week's out for some other projects. Thanks :D

-Peperm1nt

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